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Issues list

3d_gizmos example perspective change shader breaks A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13749 opened Jun 8, 2024 by ChristopherBiscardi
AppExit doesn't close the app if called on startup A-App Bevy apps and plugins A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#13743 opened Jun 8, 2024 by jabuwu 0.14
Rendering Stutter/Ghosting on Vulkan Renderer A-Input Player input via keyboard, mouse, gamepad, and more A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales C-Bug An unexpected or incorrect behavior C-Hardware-Speciifc This bug is isolated to specific hardware or driver configurations O-Vulkan Specific to the Vulkan render API O-Windows Specific to the Windows desktop operating system
#13742 opened Jun 8, 2024 by igorlp
Color-related convenience methods should be more permissive A-Color Color spaces and color math C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13738 opened Jun 7, 2024 by alice-i-cecile 0.14
EntityRef::get_ref should use the change ticks of the System (if it is called from within one) A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! X-Contentious There are nontrivial implications that should be thought through
#13735 opened Jun 7, 2024 by cBournhonesque
bevy_state doesn't compile when only the bevy_app feature is enabled A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13733 opened Jun 7, 2024 by vonforum 0.14
Document methods relative to projection A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#13731 opened Jun 7, 2024 by Selene-Amanita 0.14
In 0.14.0-rc.2, minimal app with bevy_core_pipeline crashes without ktx2, zstd, and bevy_pbr A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on
#13728 opened Jun 7, 2024 by benfrankel 0.14
CubicBezier should not allow constructing discontinuous curves A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13726 opened Jun 7, 2024 by mweatherley
Be more honest/precise about what mathematical primitive types and values are A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13725 opened Jun 6, 2024 by mweatherley
Texture atlas preprocessing & the art production pipeline. A-Assets Load files from disk to use for things like images, models, and sounds A-Editor Graphical tools to make Bevy games A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13713 opened Jun 6, 2024 by brandon-reinhart
Ordered OnExit and OnEnter A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior X-Contentious There are nontrivial implications that should be thought through
#13711 opened Jun 6, 2024 by MiniaczQ
weird startup scaling issues on macOS after winit 0.30 A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this! O-MacOS Specific to the MacOS (Apple) desktop operating system
#13702 opened Jun 6, 2024 by tychedelia
set_physical_resolution broken on macOS after winit 0.30 C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13701 opened Jun 6, 2024 by tychedelia
how to handle PrimaryWindow despawning A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13698 opened Jun 5, 2024 by mockersf
wgpu seems to ignore the wgpu::Limits config from RenderPlugin C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13690 opened Jun 5, 2024 by 00alia00
Example script missing in compiler target C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13685 opened Jun 5, 2024 by Wuketuke
Command to efficiently drop matched archetypes and their tables A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13683 opened Jun 5, 2024 by iiYese
Stochastic texture sampling A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13682 opened Jun 5, 2024 by torsteingrindvik
bevy_gltf improvements to decouple it from scene creation A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#13681 opened Jun 5, 2024 by freiksenet
Add an illustration to the compass direction docs A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13664 opened Jun 4, 2024 by alice-i-cecile
Shader Instancing example does not render additional instanced entites with respect to their Transforms A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13663 opened Jun 3, 2024 by DavidHospital
animate_targets should allow total blend weights greater than 1 A-Animation Make things move and change over time C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13661 opened Jun 3, 2024 by ricky26
Allow Scene to overwrite entities in a World A-Scenes Serialized ECS data stored on the disk C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#13659 opened Jun 3, 2024 by dmyyy
Handle<Storage> abstraction for material shaders A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Shaders This code uses GPU shader languages
#13658 opened Jun 3, 2024 by tychedelia
ProTip! Updated in the last three days: updated:>2024-06-05.